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Since its debut, the team behind HDR Light Studio has grown the system way beyond performing that relatively simple task. It began life as a tool for both creating and editing HDR environment maps, developed by a team who also ran a visualisation studio. This is where HDR Light Studio comes into play. Whether you’re creating lights from scratch or using the benefits of PBR rendering based on HDR environment maps, controlling lighting is fundamental to creating good, impactful images and animations that convey what you want them to. Today, throw in a HDR environment map and you’re done, right? Not exactly. Back in the old days, when you had to create each light source manually, things took time and understanding.
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The reason might be that the advent of physically based rendering systems made lighting a scene quick and easy. But more often than not, the visualisation field focuses heavily on geometry and materials, at the expense of light. With a little bit of knowledge and attention, it can become breathtaking. Given accurate representations of all three, any good visualisation system should be able to conjure up a useful representation of your design. When it comes to design visualisation projects, we need to consider three fundamental factors: geometry, material and light.
![lightmap hdr light studio carbon 5.6.0 win lightmap hdr light studio carbon 5.6.0 win](https://i.ytimg.com/vi/ES_oPHgNXtI/hqdefault.jpg)
Al Dean takes a look at HDR Light Studio, which really makes your project sing If you want more control, you need a better set of tools. Physically based renderers were supposed to make lighting a scene easy, but often just dumb down the process.